They're the same, from a stat perspective, so nobody is a lucky sob that got three 18s whilst someone else has four 13s and two 12s. They show up, classes, story, stats all ready to go. How the hell am I supposed to get everyone to pick a class, write a bit of backstory, and roll stats for said class in that order? I can't because if they choose to be a barbarian and happen to roll poorly, all of that time is wasted and they feel awful or I have to give them bonuses and that's unfair to the rest of the group. On the other hand, rolling stats seems awful to me. Or maybe I've just been playing RPGs too long, and I still love what can happen with rolling stats. If they tell everyone to make their characters before showing up to the first session (so people can actually play instead of eating up 2+ hours to create their characters), they can feel confident that no one's going to be fudging their stat rolls if they use a point buy system. The one real benefit to point buy, from my perspective, is it gives GMs a sense of peace when they're playing with people they don't already know. Those men and women are objectively better physical specimens than I am. It doesn't matter how much I lift weights and devour protein shakes while eating paleo, I'm not going to be an Olympic power lifter. Some people are just flat out better than other people: they're smarter, faster, more intuitive, stronger, etc. I don't find it's a great reflection of the "super heroes" I feel PCs are intended to be. To be awesome at something (stat-wise, at least), you're often required to be tragically poor at other things. It provides statistical equality, but at the cost of "feeling awesome". I've personally never been a fan of point buy it always feels like a giant "race to the middle". I'll just offer some personal commentary. Others have explained the mechanics pretty well. It is closer to the average you roll when rolling stats manually than Point Buy 15. Oh, and props to Your GM for using point buy 20. Then I just play around with a calculator till i get something that I am satisfied with, and that works with the racial modifiers of whatever i am playing. they usually got recommendations for both point buy 15 and 20. I usually start out by finding a guide and looking for some recommended point buy stat allocations. Notably, If you want an 18, it will cost 17 of the 20 Points your GM allowed you, which is inefficient, but can work if you lower other scores below 10 to give you points back. The more points you add to a single ability score, the more it costs, so certain scores can be inefficient. when your subtract points, minimum 7(without racial modifiers) it decreases. When you add a point to an ability score, max 18 (can become more With racial modifiers), you see your total points increases. Racial modifiers only affect the end result, not the point buy cost, ignore those for now. Now, just find a point buy calculator, i like this one.
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